The Promising Future for WebGL – Part 4: Obstacles to overcome

It’s no surprise that HTML5 has not yet delivered on all its promises. WebGL has some major dependencies on HTML5 issues being resolved before we’ll see many awesome games, efficient 3D content creation apps, or secure 3D enterprise apps. For simplicity, I’ve dumped the issues into two buckets, technical and non-technical. …

The Promising Future for WebGL – Part 3: Beyond Games

Beyond games,WebGL has broad applicability in the education, scientific and simulation space as well. In my opinion, the best compendium for WebGL experiments can be found on the Google Chrome site, with my favorite being the 3D aquarium: this one rivals similar ones I’ve seen built in the Unity engine. But I’d be amiss if I didn’t mention how gorgeous Alexsandar Rodic’s jelly fish experiment is which I first encountered back in spring or summer of 2010 at a WebGL MeetUp in SF. There are likely many strong use cases for WebGL outside of gaming.

The Promising Future for WebGL – Part 2: Game Development

Where is WebGL popping up today for end user applications? Since I’m mostly interested in games, let’s start with games. Here’s what I’ve found so far: Applications for WebGL are popping up like snowdrop flowers in the winter, but still there are not so many that it’s hard to classify them. Beyond the few WebGL games and other applications for immersive interactive 3D experiences, I am also starting to see some of the necessary support and infrastructure for WebGL developers.